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Lemmy Koopa
Lemmy Boss (Remade)
Mario facing off against Lemmy Koopa (in demoOnly1).

Number

2

Appearances:

Lemmy the Hikikomori

Origin:

Super Mario Bros. 3

Previous Boss:

Shy Guy

Next Boss:

Big Boo

Lemmy Koopa is the second boss of Lemmy the Hikikomori. He is the first Koopaling and the second boss fought in the game.

BackgroundEdit

Lemmy is one of the seven Koopalings from Super Mario Bros. 3. Lemmy Koopa loves the circus, and would rather join them than work for the forces of evil. However, he still stays loyal to Bowser.

In BattleEdit

Demo 7Edit

Lemmy

Lemmy Koopa in Demo 7

Like in many other Mario games, Lemmy's strategy is to throw circus balls. If Lemmy takes a hit, he goes into his shell and jumps rapidly towards Mario.

TacticsEdit

The player has to jump on Lemmy's head to deal damage. When he goes into his shell, stand still; Lemmy won't be able to make contact. Jump on Lemmy five times, and he will be defeated.

demoOnly1Edit

In demoOnly1, Lemmy will be on a large energy orb. He will throw several circus balls at Mario, then will roll to the other side, in an attempt to crush Mario.

TacticsEdit

One of the circus balls Lemmy throws will be blue. If the player jumps on it, it will become throwable. Throw the circus ball at the energy orb and the orb will shrink. Hit Lemmy's orb four times, and he will go down, with a shower of colored coins as a reward. And to avoid getting crushed, duck into the small space in the middle of the floor.

TriviaEdit

  • What's interesting to note, is that the player doesn't actually defeat Lemmy. After delivering the final blow, Lemmy will go into his shell and escape. Four other Koopalings also do this: Wendy, Iggy, Roy, and Ludwig. This foreshadows their coming together to form the Seven Koopalings fight later in the game.
  • The giant energy orb's graphics are from a spell graphic from Romancing SaGa 3.